All posts by Allan

PSV PAD Update

So every now and then I get emails from people regarding the application for the vita I developed a while back so I though I would official address the issue.

When I developed the application the PSM was in beta and you could install applications of the vita without having to buy a licence now that is no longer the case. Not long ago I tested the application using the build in emulator in PSM and it seemed to work fine. I am unable to test the application on the vita because I don’t have a licence myself and have no interest in purchasing one at this moment in time. Without a developer licence I’m afraid you can’t install anything on the vita.

I’m Back! – Been a while

If you noticed I haven’t really been around for a while I stopped updating the website and it was hacked and taken down and all that crap. But anyway I’m back and thought I’d let the world know whats been happening in my absence.

Initially I wasn’t updating my website because I was quite busy with work and other things and my life became quite hectic and I really didn’t have time to focus on my website.

Along with all this back in December last year I got very ill and because of that I’ve been in and out of hospital since, It started off as pain, then had surgery in January which led onto complications which had me re-hospitalized in February eventually I was let out with antibiotics but I still continued to deteriorate and was sent back to hospital in march when I spent 6 weeks before having major surgery on the 17th of April. I was Discharged from hospital 2 days ago and seem to be doing well.

me

Naturally having been ill so long I’ve fell quite far behind with uni work and everything I’ve been working on has gone to pot.

Just in case anyone’s interested as far as my engine is concerned I actually started work on a new Engine “Nightmare Engine” Back towards the beginning of this academic year the pure focus of the engine was simplicity more than anything. I was focusing primarily on making all the different modules of the engine independent with next to no coupling to keep the project simple. The irony being is potentially this engine although far simpler than my previous engine, is more powerful, there’s less coupling and is far easier to maintain and add new features. Obviously having being ill I haven’t really worked on in for a while but nether the less it has a nice set of functionality which I plan to improve upon over the next few years. I had planned to do a lot more by now but due to illness I have  been unable. At some point either on here or on its own separate website I’ll be putting up some information about my engine and maybe a few demo applications to check out.

So hopefully how I’m better I’m going to start writing some random but maybe quite interesting posts again and get back on the development front.

Thanks for reading.

Allan.

Slender Source

The other day I caught glimpse of a new source mod  on face book, which from the screen shots posted seemed quite cool. The game as I understand it is based around the internet meme slender man. From what I’ve seen so far it looks pretty scary and messed up and pretty much exactly the sort of stuff that I’m into personally. I found it on ModDB http://www.moddb.com/mods/slender-source and I totally recommend checking it out.

especially if your into messed up stuff like me or maybe your a fan of games like the ever popular ones based on the SCP foundation fiction stories. And I guess if you haven’t herd of The SCP foundation and enjoy messed up things you should probably check that out as-well.  The wiki is here there’s a lot of really good stories, you’ll have to find the games yourself there’s been a few, I’m sure a Google search will land you on a download page. They are all free to play as far as I’m aware so.. yeh.http://www.scp-wiki.net/

I have high hopes for slender source it seems to have a reasonable amount of people involved with the mod so I suspect it’ll be pretty awesome when its done.

Blog Update :D

So just in case anyone’s wondering what I’m up to and why I haven’t posted anything in a while, well basically I’ve been just having some time off from everything I’ve spent most of my time recently indoors programming and doing other such things that I just needed some time off to literally just chill for a bit… you could basically say this is pretty much my holiday for the year.

The other thing is that I’ve got to spend a little bit of time here and there is trying to sort out my portfolio and get that underway. Trying to come up with a mixture of small projects that I can put in there as-well as some of the previous stuff that I have worked on, which should hopefully show my talents in a mixture of areas, programming languages and tools. Eventually I will putting up my portfolio on this site in its own little area.

On a development note, Some people have actually came up with some really interesting apps that would be quite cool to have on the vita, so over the coming weeks I may have a look into them.

On a business note while I’ve been out and about on my “Holiday” you might say :/ I’ve met a few people some of which have reasonably talented Artists, Basically I asked someone whether they could create a logo for me and gave them very little to go on… an interesting business strategy I know :D, I’m kinda interested what they’re going to produce… so err I’ll guess I’ll see how that goes… The only real insight I gave is that ideally it wants to be a bit different maybe messed up. Something Unorthodox really.

Looking for Cool Ideas

Over the following weeks I’m probably going to have another bash at the PSM SDK at making some fun quick app’s, I was kinda just wondering whether anyone’s got any ideas of some stuff they would like to see on the vita and then maybe over the summer I’ll give it a shot. You can either contact me using the generic contact form on this page, or send me an email if you have my address or just post a comment below.

Busy Weekend

I did say to a few individuals that I would be posting an update for the ps vita app that I made… but I’m sorry to say I have be unable to find the time busy weekend…went to a wedding and stuff… And I suspect this following week will be fairly busy for me to. I will try to make an update available soonish, for now I hope you’ll able to resolve any problems your having by yourself without the need of the update, otherwise I’m very sorry. If you find any issues let me know and I’ll try to work it into the update.

OUUUUUYA !

Over the past week or so there’s been a lot of hype round a new game console that’s shown its face on Kick Starter, OUYA , The console creators where trying to raise a figure of $950,000 in order to fund the project, little over a week later they’ve raised over $5,135,733 which is absolutely astounding.

The console itself has reasonable specs is android based and its completely open for software engineers and developers to have there dirty way with it. Producing whatever hardware and software modifications to it without causing an uproar from the vendors like you might see if you went and started messing around with Microsoft or Sony’s consoles which is a strict no no. Its really going to make console development available to the masses and really help fuel the independent game developers. I can even see it helping in education, normally if you wanted to develop a game for a console and to have a good amount of control over the hardware you would have to buy a development kit from the vendor which usually cost thousands and just aren’t feasible for small time developers. The OUYA however every console will be a dev kit in itself having to pay no more than the price of the console to get hold of it, which is really good for people wanting to develop for consoles who otherwise would have been unable to do so.

Right so moving onto the price, It’s actually relatively cheap…And the specs aren’t necessarily bad for the price. At the moment if you want to be on the first on the list to get one of these consoles before it hits retail you need to pledge a mere $99 towards their cause and its yours, however if your in the UK like me they want you to donate an extra $20 dollars for shipping and what not which is fair enough. I’m yet to get myself one but I probably will be later this week if there not all gone. If your interested I suggest heading over to kick starter and checking it out. It will also give you some more information about the console and there’s a video on the page which I recommend watching as-well.

http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

Update – Blog things and Stuff

Just as a quick update because I haven’t updated my blog in a week or so, I’m having some time off from the engine development as its quite heavy on my brain as-well as reevaluating whether this project is suited for the time scale given. Because as I said before although my engine is an on going project which I will continue to work on it is still unconfirmed that I will be using this for my university project. There’s always other things on the table that I can work on that might be not quite as grueling but still potentially great projects. I do actually do a fair bit of programming in my spare time but most of the time I deem it not worth mentioning, little more that a mass of prototypes nothing more.

As far as other ideas are concerned I would still like to stick to the c++ route as I can really show off my technical ability and really give people an idea of what I’m capable off.

As far as other things are concerned as I say I get up to a lot of stuff in my spare time for the most part not worth mentioning, However recently I came up with a simplistic idea for a game which I could make during my time off this summer. Its got a simplistic game play, but could be very fun and have a nice set of fun mechanics yet still being easy to add to and code. So for me its a very manageable small project that I can work on. I don’t really want to express any more information about the game at this point as its barely even a prototype. I will however mention that its going to be using the unity game engine and if it carry’s on to becoming anything short of a game I will make it free to play and put it up on here.

As far as my future is concerned  I have began to make some plans towards creating an actual development portfolio separate to this blog literally just showcasing my work and abilities and nothing more. Just so I can make some division between my ramblings on this blog and the portfolio. Because in many respects a lot of the stuff that goes on this blog is pretty irrelevant to employers and they would probably like to see me from a more professional and technical light that this blog gives off.

Now finally as far as the last week is concerned I literally took some “time off” from the programming to play some games and just chill out for a bit just so I can evaluate what I’m doing a week long procrastination sesh if you wish.  There’s a lot of decisions I need to make at this point and well I just need some time to reflect and make some good decisions.  Some irony is to be had when I say time off from programming as I spent a good part of the week in GMod getting to grips with Expression2 programming and making some interesting things in that, nothing too advanced didn’t want to commit all my time to something like that when I could be working on something better if you know what I mean.

Right for those few individuals that do read my blog thank you . And yes I know I’m not a very good writer I’m working on it OK.

Lego Batman 2 – Ps Vita

So basically I managed to get my hands on a copy of Lego Batman 2 for the PS Vita, Thank you lovefilm. Anyway I’ve always been a big fan of the Lego games and have found them to have really good replay-ability and especially fun to play with friends. I spent many hours furiously playing through the Xbox version of Lego Indiana Jones with one of my close friends till the early hours of the morning accumulating every achievement possible, although the achievements are a bit buggy It’s not quite as frustrating as you may think as it was incredibly fun to play.  Anyway so there’s a bit of my background played Lego games in the past very much enjoyed them including of course the original batman Lego game on 360 although not quite as good as Indy in my opinion but nether the less a good edition.

Now moving onto Lego Batman 2, This is a game I had herd very little about and hadn’t really done much research into it. I saw it on Lovefilm and thought to myself YES something awesome to play on the vita because to be honest there aren’t that many good titles yet, or well many titles available at all. So yeah though awesome something interesting to play on the vita.

When I played it though it though it was actually a bit of a let down, As soon as the first cut scene I was horrified to see the quality of the video to be absolutely horrific, so I was like OK somethings gone wrong here obviously due to downscale and compression or something, first thoughts really were it should have been flagged during play testing but OK maybe I can live with it if the game play is OK.  Now as far as the game play is concerned you play as both characters batman and robin with the ability to switch between characters to be able to preform character specific abilities needed in order to progress as seen in previous lego games, but as well as that they actually have various other costumes they can switch into that give them different abilities basically. As far as this concerned Its fairly fun although very straight forward it does increase the puzzle elements in the game.

As far as the story is concerned I found it very dull, not very compelling really. Its very much feels like the story is off the top of someones head not much thought has gone into it.

Right so anyway after having played it for a bit done a few missions, had a swim round the bat cave and everything. My brother said some things mentioning he was getting it for xbox because it had free roam and everything and I was a little bit confused because there’s no free roam on the vita. I thought hmm right lets have a look online to see what other people are thinking and why the cut scenes are so bad and why things are missing. And It actually turns out the PS Vita version of Lego Batman 2 is nothings more than a DS port of the game and absolute outrage if I may say so. So obviously the reason the cut-scenes were so bad is because they were up-scaled from the ds which is absoulutly ridiculous. I mean its not really to a professional standard, it probably means this video has been scaled and compressed multiple times which everybody knows is a bad idea. The thing that annoyed me the most is how little effort they have obviously gone to with this port. Its not just a port is a half arsed port they haven’t even attempted to bring some elements up to a satisfactory level of quality.  They have quite obviously decided to port it to the PS Vita just to get some extra money on the side. I probably would’t have cared so much if they had done a proper job when they were porting the assets. Down scaling from the console versions.

So the obvious big annoyance is the lack of the free roam, According to what I herd its due to the consoles being unable to support these features. I’m not entirely certain of the PS Vitas capabilities to be honest but I believe it could be possible. And I’m sure the reason there is no free roam on the vita is because the ds couldn’t support it, so I suspect they didn’t even look into adding the feature on the vita and have no interest at all. Which is a shame because many people seem very disappointed by this including myself.

I’m sure the Xbox, PS3 and PC versions of the game are better so please don ‘t let me discourage you from buying the game. And although the PS Vita versions has some issues its still good fun to play.