Project Introduction

As part of my course as you may know in the 3rd year a good part of our grade is deterministic on a project. The actual subject area of the project we undertake is very much our own choice, although of course it should probably relate back to games development. I don’t wish to reiterate over what we have already been given so please refer to this pdf(http://unorthodoxgamestudios.co.uk/Downloads/GamesDevYr3_Overview.pdf), on the last page is a brief description of the project as-well as expected learning outcomes.

As my project progresses I will try to continuously post updates relating to my progress on this blog which may or may not be used as part of the documentation for my project in the future.

for my project I want to create a lightweight Game Engine, which I have already started work on in regards to the base of the engine and the planning but I won’t have the OK on it until I get back to uni in September next year. Game engines do have the potential to be quite complicated so hopefully all the work I do between now and then will help me to getting the OK from lecturers, and convince myself that I’ll be able to produce something worthwhile in the time given. Having worked on largish projects before I know how things can go horribly wrong and that is definitely one of my biggest worries, getting half way through the year then realizing that its all gone wrong and I’m going to have to rework the entire engine. So basically i’m trying not just to convince the lecturers but convince myself as-well… I do know if everything does go wrong with the engine I could always cut a few corners in order to get it complete on time.

In my next post I’m going to start going over the design of the engine, I’ll be looking at some of design choices I’ve already made and the general architecture of the engine it’s far from finalized though a lot could change between the current design and the final design.

comments

Leave a Reply