Category Archives: Uncategorized

Everything and Nothing Update

Coffee life’s been canceled!, although I had produced some cool mechanics and heavily refined the code and existing game but much to the dismay of me and my friends I didn’t real feel enough for the project to continue. However all that aside a lot of the work I put into that game isn’t going to waste and will in some way be incorporated into a later title, there’s a few quirky mechanics I implemented that work really well which I hope to use some day, or the at the very least show someone. Although I’ve been busy with other such things i.e. going to work and keeping the girlfriend happy over the coming posts I’m just going to cover some of the things I got up to towards the end of last year, or just since the last update.

Pixel Lighting Demonstration

Blog Update

Hello there

You may have noticed I have literally disappeared off the face of the earth of a while, I finally got round to clearing up the mess that once was my website.

Over the next few blog posts I want to go over the things I’m doing, I don’t have any comment on the playstation vita project I undertook its dead with play-station mobile, It was always just supposed to be a really small fun little project I never really thought it would get as many downloads as it did and people using it… As such I would like to official state the project has been discontinued.

devdemo

“‘Coffee Life’ – Full title, development demo – Real time pixel lighting”

I’m now focusing primarily on games, and am currently working on a game intended initially for Windows 7/8 and 10 along with android, and very likely Linux and mac will follow this with the completion of the game. I’ll be going over some of the more interesting aspects of the development in future blog posts. For the game I’m actually taking the Coffee Life game jam game and turning it into a full title, The game has already been completely transformed even during the early days of development.

I’ll keep you posted that’s all for this blog post.

 

PSVPAD Update 1.2.1 Alpha – Tomorrow

Not quite before the end of the year, but any who I’ll be posting up an alpha version of the update tomorrow evening, its not feature complete and this still a reasonable amount of things left to do…. but it’ll be available at some point tomorrow evening for thous wishing to try it out.

I’ll be explaining the details tomorrow along with whats included with the update, whats not made it into the update and final what to expect over the coming days, weeks in regards to the next update.

Quick Update – University Results – PSV-Pad Update?

Hello, Sorry, it has been some time since the last update so erm… heres another. Going to keep it short today. Update 1: GOT MY RESULTS (First Class Honours)

2014-07-22 13.52.52

Update 2: Yes after the requests for an update to PSV-Pad Eventually I did start working on it, keep in mind its not all set in stone yet, neither is it finished(But working). So here’s some screenshots, naturally the server will be getting a well needed update as-well. Ignore the reflection off the light…   Configuration-> Well needed, think auto connect will make life slightly easier, If ticked then the vita will auto connect to the last network connected to, Unless naturally its been deleted from the connections list. In the bottom right is the status panel which can be brought up by clicking the wifi symbol.

2014-07-31 21.30.32

The help is not complete yet naturally leaving this to last, It will literally explain the UI, and how to add new connections and other such things.

2014-07-31 21.30.03

 

Additional buttons -> 2 larger buttons located at the top, which is what I think people where after plus an additional 12 buttons to use for whatever you desire.

2014-07-31 21.29.56

Connection Settings screen for add and connected to your computer -> Yes they will be saved and reloaded when you next start up the app.

2014-07-31 21.29.50

Anyway hopefully it’ll be finished soon, Have a nice day. Allan

Dissertation Hand In

Yesterday saw the hand in of my dissertation on “Developing a Lightweight Game Engine in C++”, I can honestly say there is so much more I could have included in the paper, but sadly between time constrictions and the somewhat limited length of the paper I could not. But there it is it’s done, complete with a prototype game engine built in c++.

Dissertation

Everything seemed to go wrong yesterday so it was somewhat hectic, The problems began from the moment I woke up, My computer (Where some of my work was temporarily being stored) had decided not to let me log in (The user account had become corrupt for some unknown reason) after an hour of technical malarkey I was able to obtain the work from my hard-drive.

In order to get into university I rely on public transport which is somewhat lacking, I first must get either a train or bus to oxford then from there get a coach to high wycombe, by public transport this usually takes about 3 hours to get from my house to university. Living in a village the public transport is somewhat lacking, after having missed the train (the only train of the day) that morning I had to seek alternative means of travel. A close friend, understanding the importance of me getting into university offered me a lift.

After having got to university one of the first things I did was to go pick up my final bound dissertation from staples, which went smoothly but set me back by around £100.

There were a few other things that needed to be done before I could submit the work, one of those was to copy a cut down version of the engine to a USB to be handed in along with the dissertation, this is were some of the problems began, during the transfer process the laptop decided to crash which very much slowed it down with the deadline creeping up this really slowed down the process, In the end due to my issues with my laptop I transferred to one of the university computers. The process should have took 5 mins but in the end took 45ish mins.

Now the final problem that occurred during this day, the whole final project had 4 expected deliverable s,  2 bound copys of the report, media containing the software that has been developed and an electronic online submission. The problem came with the electronic submission, I was submitting the electronic copy around about the same time that my laptop decided to crash, I had gone through the submission process uploaded the file, only to come back later that day and realize that it had been neglected slightly because of the problems that were occurring at the time, I opened my laptop only to find that the turnitin system that handles the online submission had timed out and as such the electronic copy had not been submitted, after the realization the document was submitted straight away, hopefully this issue will resolve itself but did somewhat a final blow for the day knowing not all the submission requirements had been met. This was the part of the submission that I though would be least problematic but in the end it ended up being the most.

Anyway that’s all for now, Once this course is over I’ll be able to get down to some programming, maybe update the website, upload some stuff it’ll be fun.

Good Day!.